"If they happen in a way that's exciting and helps propel the universe forward, I think that's great. If the property gets as big as Halo, though, Parsons isn't opposed to it so long as it truly does enhance the universe Bungie is creating. There are no plans to create novels or comics or movies. While Bungie's dream is to reach a Star Wars-like frenzy for Destiny, the studio is making a game first and foremost. "What excites me is a number of years ago we talked with Activision and Activision believed in that vision, and that's why we like this partnership so much these guys know big entertainment as well. I'm pretty convinced we are going to do it again with Destiny in a way that maybe even Halo never achieved before," Parsons said. We were extremely proud of what we achieved with Halo. "We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars we've already seen they do that with Halo. "We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars" The goal is to create something fans are so passionate about that it surpasses even Halo. While Parsons would not disclose budget to us, he made it abundantly clear that Bungie and Activision are shooting for the moon. Committing to a brand-new IP for the next decade requires a lot of resources and certainly a lot of confidence. There can be no doubt that the investment in Destiny by Bungie and publishing partner Activision is absolutely huge. GamesIndustry International caught up with Bungie COO Pete Parsons to talk about the studio's grand ambitions for Destiny's 10-year arc, how the company is future-proofing itself, what next-gen really means and more. The company will forever be remembered for the iconic Master Chief and putting Xbox on the map, but the entire team - many of whom are still present from Halo 1 - hopes to make an even bigger mark with its next monumental IP, Destiny. More than a decade later, Bungie is now respected as one of the top developers in all of gaming. Do you want more about us? Head over here.Before 2001, when the first Xbox and Halo took the console industry by storm, redefining what a first-person shooter could be like with a controller (instead of mouse/keyboard), most mainstream gamers probably hadn't even heard of Bungie. In no time, our stories got picked up by celebrities like Forbes, Fox News, Gizmodo, TechCrunch, Engadget, The Verge, Macrumors, and many others. We will continue to monitor the situation and provide a breakdown of the situation if there’s any further developments in this area. Please try to make sure you get a resuscitation. If there are things, the official fix might be the only solution. (Source)įor those who dislike the workaround, some have suggested waiting for the future patch. It’s best to come back to the god of thunder. It’s a known subject in the community, trying to see how boss-flying lilies. Players suggested that they should not take turns targeting enemies and bosses without taking turns on them, rather they want to target them. However, there’s a way to impose the attack. Several experienced musicians reported that this issue has been recognized for a certain time. Workarounds should not affect Destiny 2 in real time because of the damage caused by Thundercrash. Some even speculating that the attack has been stealthily nerfed or is simply bugged. Players are confused about the reason this is happening. Instead, the character of that player passed through them. However, recent reports (1, 2, 3, 4, 5) suggest that the attack has been significantly bugged for unknown reasons.Īccording to the players, the attack nettles any longer enemies. It’s an effective way of causing significant damage to enemies, especially bosses. The user can fly through the air and make a crash in the ground. Thundercrash is a giant ability of the Titans Striker. One of the major battle abilities in the game is Thundercrash. These are intended to help them stay both in PvP and PvE settings. Is that something that Bungie has changed? If not, this is a lot of energy.īungies Destiny 2 is an international game. I’m playing the new seasonal activity, and every time I try to win Thundercrash with the new one - but when I try to win for the new season, I will pull a pin down in the boss. I’m almost completely offline that is why you cannot land over the head of your bosses (source). I literally can’t hit the target head (typically bosses) and just hit them wherever I leave. On various social media platforms, players shared their thoughts and opinions in hopes of clarity on the matter. Destiny two players report that one of the PvE’s capabilities, Thundercrash, isn’t directly affecting enemies, particularly bosses.
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